![]() Pilots have the helm, Scientists deal with computer programs and viruses (like heals, buffs and debuffs), scanners, and also have passive area healing, Engineers deal with the power system and warp drive, Weapons Specialist with the main guns, missiles and nuclear devices. The Captain can access and move items between crew members. There's also a Scanner that helps to detect enemies and loot on planetside missions. Different guns are available, and improved tools (+3 Fire Extinguisher, etc). Quest system in place that gives good amounts of money, experience and helps slow down 'Chaos' build-up (more about that later). Each role have general and specific traits to pick. Crew levels up, each level grants 2 talent points which makes the crew more efficient. Regarding content, there's enough fun stuff to get an idea of what's coming: The game doesn't seem to be intended to be a hardcore sim. It's not as complex and hardcore as it might sound (at least for now), so you can easily jump read the compact manual about a certain role, take on a game, and most captains will be really helpful if you're a new player. There's The Captain, The Pilot, The Scientist, The Engineer and The Weapons Specialist. It's basically a starship very-light-simulator where players take different roles. PULSAR is best described as a mix between Guns of Icarus and FTL in a open-world, more sandboxy setting. I've only been playing for two days, so I'll try to make a basic OP: Mostly posting this to know if anyone else here plays it. ![]()
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